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I am Yezi Xu, a UX/UI and Creative designer based in NYC.


Accessibility Design

Adobe: AI, PS, ID, XD, AE, PR

Sketch, Principle, Figma

P5.JS, CSS, HTML5, TouchDesigner, Max/MSP, Arduino
Lens Studio,  Spark AR Studio, Cinema 4D


09.2021 - 05.2023

Master of Science (M.S.) in Integrated Design &Media
New York University-Tandon School of Engineering

08.2017 - 05.2021

Bachelor of Fine Arts (BFA) in Communication Design
Pratt Institute


UX/Creative Designer/Social Media Manager                                                                                          New York City, NY

Liu Shiming Art Foundation

Part time, June 2022 – December 2022; Full-time, January 2023 – Present

  • Initiated the design and implementation of the Foundation's official website UI/UX from inception, encompassing visual layout, information architecture, and content migration, thereby ensuring a user-friendly and aesthetically pleasing online experience.

  • Collaborated closely with the company director to refine website interfaces and update content based on feedback from the director and team members, fostering continuous improvement and alignment with organizational objectives.

  • Pioneered the creation of promotional materials consistent with the company's branding messages, including brand VI, merchandise, and published books, facilitating accessible information and understanding about the Foundation's mission and activities.

  • Directed the management, design, and updating of social media platforms for both the foundation and gallery, including Instagram, Facebook, LinkedIn, and YouTube, strategizing content creation and scheduling posts to engage audiences effectively, while utilizing relevant data analysis tools to track engagement metrics and inform decision-making processes with team.

  • Assisted gallery colleagues in effective communication and collaboration, facilitating the planning and preparation of each exhibition event, curatorial work for promotion, and event installation.

Creative Designer                                                                                                                                            New York City, NY

TheBlanc Art Space

Internship, June 2022 – September 2023

  • Collaborated with colleagues to initiate enhancements to the website's UX/UI design iteratively, ensuring timely updates for events and exhibitions, thereby improving user engagement and satisfaction.

  • Independently initiated the design and production of various promotional materials such as posters, brochures, and postcards, effectively promoting each exhibition visually and enhancing brand visibility.

  • Demonstrated effective communication and collaboration skills while initiating assistance to colleagues and clients in pre-exhibition preparation tasks, fostering a supportive and efficient work environment.

UX/UI Designer                                                                                                                                                Shanghai

Human Horizons

Internship, June 2021 – August 2021

  • As one of the main team members, implemented UX for the first version of the public test function, contributing to the successful launch of the new app feature and showcasing strong problem-solving and analytical skills.

  • Collaborated with fellow UX designers to iterate and update projects within the app, demonstrating adaptability and teamwork in a dynamic project environment.

  • Worked closely with the UI design team to refine and design the app's interface, ensuring a seamless and visually appealing user experience.

Visual Designer                                                                                                                                                               Shanghai

Yep Water

(2019 FBIF Global Food Packaging Design Marking Award -> best structural and material design)

January 2019-  March 2019

  • The Packaging design of the box.

  • The logo design.

  • The monthly card design.

Graphic Designer                                                                                                                                                            Shanghai

Yes Studio

February 2021

  • Design the brochure for the studio.

Graphic Designer                                                                                                                                                            Shanghai

GI Culture

January 2021

  • The logo design.

School Awards & Projects

UX Designer - Winner of the annual Hack Dibner Competition - 2021

  • Initiated and led the collaborative redesign effort for the school library study room application system, resulting in optimized study room utilization and improved student experience.

  • Implemented UX design changes, ensuring seamless integration and functionality enhancement.

Accessibility & UX/UI Designer - NASA - National Aeronautics and Space Administration- (Eclipse Soundscapes - a Citizen Science Project supported by NASA), New York City, NY, Feb 2022 - Apr 2022

  • Led team communication with clients as the team leader, ensuring seamless collaboration and effective project management.

  • Initiated and integrated a website section to promote and recruit citizen science projects, adhering to WCAG guidelines to enhance accessibility and improve user experience.

  • Revamped website design to cater specifically to visually impaired individuals, utilizing existing design systems and employing innovative prototyping techniques.


  • Collect relevant sounds from the city of Shanghai on a 24-hour timeline.      

  • Create an immersive space by projecting sound and video.

  • Researched on climate change and its relationship with human activities.

  • Made a questionnaire and surveyed over 130 people.

  • Concluded that many people lack the awareness of environmental protection.
Designed an immersive experience exhibition (3 rooms) that allows people to walk through and interact.

  • Integrated a decision simulation with three parties of citizens, factory owners, and government to discuss how the different levels of social involvements affect the environment.  

  • The goal of the project is to allow visitors develop empathy towards environment protection, to understand their behaviors and decisions in the consumption of food and clothes can affect sea level changes. 

  • Created a forethought of information circulation model for a better design of privacy sharing system.

  • Conducted research on information & data leak and how it would be used.

  • Visualized through a video of a person living in such a privacy sharing system and how the system collects information in different situations.

  • Presented the future society’s information sharing mode.

  • The goal of the project is to explore the boundary between technology and privacy and tackled the problem of privacy disclosure both consciously and unconsciously in daily routines.

  • Analyzed the current major natural disasters like hurricanes, viruses, and earthquakes that will bring huge damage to humans, concluding that people still under great potential risks of the disasters.

  • Studied animals’ reactions to disasters like elephants and frogs, discovering that some animals have better perception capabilities than humans.

  • Predicted the future disaster detection system, including the general detecting equipments and message reminding device so that people can know the disaster happening faster and easier.

  • Designed a wearable device that releases different signals according to the environment safety level; whenever there is a severe disaster, the device will shrink to specific air pressure parameters and provide a sense of pressure to human skins.

  • Provided an alternate design that injected the biosensor into human skin to monitor and diagnose people’s real-time health condition through data analysis 

  • Analyzed visually impaired children’s cognitive ability, social recognition, and communication skills.

  • Researched how family and friends interaction affected visually impaired children and develop their confidence level.  

  • Designed a game that involves tactile puzzle blocks, miniature piano keyboards, and audio feedback for visually impaired children.

  • Established a server for online interactions.

  • The game aims to encourage visually impaired children in social interaction and communication through puzzle making and music creation; the feedback system allows children to receive recognition from online interactions. 

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