
Hello
I am Yezi Xu, a UX/UI and Creative designer based in NYC.
SKILL
UX/UI & Product Design:
User Research · Wireframing · Prototyping · Interaction Design · Usability Testing ·
Accessibility · Responsive Web/Mobile
Systems & Strategy: Design Systems · Information Architecture (IA) · Content Strategy · Branding · Design Documentation
Visual & Communication Design:
Typography · Layout · Motion Assets · Social Media Campaigns · Print/Digital Production
Tools:
Figma · Adobe CC (AI, PS, XD, AE, PR) · Sketch · Cinema 4D · TouchDesigner · P5.js · AI-powered design workflows · AR/VR Prototyping
Languages:
English · Chinese
Education
09.2021 - 05.2023
Master of Science (M.S.) in Integrated Design &Media
New York University-Tandon School of Engineering
08.2017 - 05.2021
Bachelor of Fine Arts (BFA) in Communication Design
Pratt Institute
Experiences
UX/Creative Designer New York City, NY
Liu Shiming Art Foundation
Full-time: Jan 2024 – Present | Part-time: Jun 2023 – Dec 2023
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Redesigned and launched the Foundation’s website (IA, user flows, prototypes, responsive UI), improving navigation and usability for staff and visitors.
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Established and scaled a cross-platform design system (web, social, exhibition), streamlining workflows and ensuring consistent
brand communication.
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Collaborated with curators and external teams to deliver accessible, user-centered experiences across digital platforms and
physical exhibitions.
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Created and optimized multi-platform content (Instagram, LinkedIn, YouTube, Mailchimp), refining clarity and engagement
through analytics.
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Delivered exhibition deliverables—catalogs, signage, layouts, and digital promos—that strengthened storytelling and improved
visitor experience.
Creative Designer New York City, NY
TheBlanc Art Space
Internship, Jun 2022 – Sep 2022
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Improved the gallery website’s structure and mobile UX, making exhibition content more accessible.
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Designed promotional materials (posters, brochures, web assets) that aligned with the gallery’s brand identity.
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Supported exhibition launches by producing social media assets, updating the website, and coordinating production.
UX/UI Designer Shanghai
Human Horizons
Internship, June 2021 – August 2021
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Contributed to the launch of a public testing feature, mapping UX flows, task logic, and onboarding structure.
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Collaborated with UI designers to refine visual components for usability and interface consistency.
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Produced high-fidelity prototypes in agile sprints, iterating on early user testing feedback.
Visual Designer Shanghai
Yep Water
(2019 FBIF Global Food Packaging Design Marking Award -> best structural and material design)
January 2019- March 2019
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The Packaging design of the box.
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The logo design.
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The monthly card design.
Graphic Designer Shanghai
Yes Studio
February 2021
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Design the brochure for the studio.
Graphic Designer Shanghai
GI Culture
January 2021
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The logo design.
School Awards & Projects
UX Designer - Winner of the annual Hack Dibner Competition - 2021
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Initiated and led the collaborative redesign effort for the school library study room application system, resulting in optimized study room utilization and improved student experience.
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Implemented UX design changes, ensuring seamless integration and functionality enhancement.
Accessibility & UX/UI Designer - NASA - National Aeronautics and Space Administration- (Eclipse Soundscapes - a Citizen Science Project supported by NASA), New York City, NY, Feb 2022 - Apr 2022
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Led team communication with clients as the team leader, ensuring seamless collaboration and effective project management.
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Initiated and integrated a website section to promote and recruit citizen science projects, adhering to WCAG guidelines to enhance accessibility and improve user experience.
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Revamped website design to cater specifically to visually impaired individuals, utilizing existing design systems and employing innovative prototyping techniques.
Works
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Collect relevant sounds from the city of Shanghai on a 24-hour timeline.
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Create an immersive space by projecting sound and video.
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Researched on climate change and its relationship with human activities.
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Made a questionnaire and surveyed over 130 people.
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Concluded that many people lack the awareness of environmental protection. Designed an immersive experience exhibition (3 rooms) that allows people to walk through and interact.
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Integrated a decision simulation with three parties of citizens, factory owners, and government to discuss how the different levels of social involvements affect the environment.
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The goal of the project is to allow visitors develop empathy towards environment protection, to understand their behaviors and decisions in the consumption of food and clothes can affect sea level changes.
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Created a forethought of information circulation model for a better design of privacy sharing system.
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Conducted research on information & data leak and how it would be used.
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Visualized through a video of a person living in such a privacy sharing system and how the system collects information in different situations.
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Presented the future society’s information sharing mode.
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The goal of the project is to explore the boundary between technology and privacy and tackled the problem of privacy disclosure both consciously and unconsciously in daily routines.
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Analyzed the current major natural disasters like hurricanes, viruses, and earthquakes that will bring huge damage to humans, concluding that people still under great potential risks of the disasters.
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Studied animals’ reactions to disasters like elephants and frogs, discovering that some animals have better perception capabilities than humans.
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Predicted the future disaster detection system, including the general detecting equipments and message reminding device so that people can know the disaster happening faster and easier.
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Designed a wearable device that releases different signals according to the environment safety level; whenever there is a severe disaster, the device will shrink to specific air pressure parameters and provide a sense of pressure to human skins.
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Provided an alternate design that injected the biosensor into human skin to monitor and diagnose people’s real-time health condition through data analysis
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Analyzed visually impaired children’s cognitive ability, social recognition, and communication skills.
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Researched how family and friends interaction affected visually impaired children and develop their confidence level.
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Designed a game that involves tactile puzzle blocks, miniature piano keyboards, and audio feedback for visually impaired children.
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Established a server for online interactions.
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The game aims to encourage visually impaired children in social interaction and communication through puzzle making and music creation; the feedback system allows children to receive recognition from online interactions.